Blood Mage

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Prestige Class

Combination of Sorcerer and Warlock. The Blood Mage class becomes available for an adventurer when both these classes have been learned (in any order).


"By using their bodies as the vessel for magic, Blood Mages put themselves in danger in order to create more powerful spells."


Active skills[edit | edit source]

Unstable Magic[edit | edit source]

Description: The Blood Mage unleashes a magical wave that is expelled from chaotic energies that are barely controlled by the caster.

  • Type: Damage
  • Effect: This skill will do a random amount of damage of a random type to all enemies.
  • AP Cost: 8
  • Target: All Enemies


Blood Pact[edit | edit source]

Description: Through the Blood Mage's own lifeforce, the enemies suddenly begin bleeding from their orifices.

  • Type: Curse
  • Effect: This skill will add the "Bleeding" status effect to all enemies AND the caster.
  • AP Cost: 4
  • Duration: 2 turns
  • Target: All Enemies and the caster


Level up[edit | edit source]

At level up, the Adventurer will gain these stats:

  • 30 Combat
  • 30 Agility
  • 140 Arcana
  • 100 Charisma
  • 100 HP


At level up, the Adventurer will gain these passives (you can only choose one per level)

Level Passive #1 Passive #2
1 Skill AP Cost -1 Caster gains 10% bonus to all damage types for 2 turns
2 Adventurer gains +5% bonus HP Adventurer gains +5% bonus to Physical resistance
3 Skill AP Cost -1 Caster gains 10% bonus to all damage types for 2 turns
4 Adventurer gains +5% bonus HP Adventurer gains +5% bonus to Physical resistance