Druid

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"Guided by their woodland companions, Druids can sense disturbances in the natural areas of the Realm. They also spend a lot of time trying to convince people they're not hippies."


  • Primary stat: Agility
  • Secondary stat: Arcana


Related Prestige classes:


Active skills[edit | edit source]

Nurture[edit | edit source]

  • Description: The Druid calls upon his allies' natural spirits to regenerate HP for a time.
  • Type: Buff
  • Effect: HP Regen
  • AP Cost: 8
  • Target: All Allies
  • Duration: 3 turns
  • Power: 20% of the target's Max HP per turn (dont' forget that Wounds affect a character's Max HP!)


Nature's Hand[edit | edit source]

Description: The Druid calls upon the powers of the wild to heal a single ally.

  • Type: Healing
  • AP Cost: 7
  • Target: Single Ally
  • Power: 30% of caster's Arcana stat
  • Element: Heal


Level up[edit | edit source]

At level up, the Adventurer will gain these stats:

  • 50 Combat
  • 90 Agility
  • 75 Arcana
  • 50 Charisma
  • 90 HP


At level up, the Adventurer will gain these passives (choose only one per level)

Level Passive #1 Passive #2
1 Skill AP Cost -1 Target gains +15% bonus to All damage types for 2 turns
2 Adventurer gains +5% bonus to healing output Adventurer gains +5% bonus to Physical damage
3 Skill AP Cost -1 Target gains +15% bonus to All damage types for 2 turns
4 Adventurer gains +5% bonus to healing output Adventurer gains +5% bonus to Physical damage