Paladin

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"Paladins have been blessed with a knack for fighting and smiting their enemies by using their faith... and huge weapons! For some reason, they're either really good people or reaaaaally evil. Strange..."


  • Primary stat: Charisma
  • Secondary stat: Combat


Related Prestige classes:


Active skills[edit | edit source]

Purify[edit | edit source]

Description: The Paladin calls upon the powers of his faith to heal an ally with divine light.

  • Type: Healing
  • AP Cost: 6
  • Target: Single Ally
  • Power: 33% of caster's Arcana stat
  • Element: Heal


Protection[edit | edit source]

Description: The Paladin calls upon his faith to shield his allies with divine light.

  • Type: Buff
  • Effect: +35% resist to physical damage
  • AP Cost: 8
  • Duration: 3 turns
  • Target: All Allies



Level up[edit | edit source]

At level up, the Adventurer will gain these stats:

  • 75 Combat
  • 50 Agility
  • 50 Arcana
  • 90 Charisma
  • 110 HP


At level up, the Adventurer will gain these passives (choose only one per level)

Level Passive #1 Passive #2
1 Caster gains 15% bonus to All Resistances for 2 turns Skill AP Cost -1
2 Adventurer gains +5% bonus to healing output Adventurer gains +5% bonus to Physical resist
3 Caster gains 15% bonus to All Resistances for 2 turns Skill AP Cost -1
4 Adventurer gains +5% bonus to healing output Adventurer gains +5% bonus to Physical resist