Spirit Guide

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Prestige Class


Combination of Druid, Priest, Witchdoctor and Paladin.The Spirit Guide class becomes available for an adventurer when these four classes have been learned (in any order).


"When adventurers lose their health, both physical and mental, they go to the Spirit Guide to help them. At one with the world, the Spirit Guide can unlock an adventurer's inner healing powers!"


Active skills[edit | edit source]

Healing Spirit[edit | edit source]

Description: The Spirit Guide delves deep into an ally's soul to unlock its healing and regenerative powers.

  • Type: Healing + Buff
  • Effect: This skill will heal AND add the 'HP Regen' status effect to the targeted ally.
  • AP Cost: 8
  • Duration: 3 turn
  • Target: Single ally
  • Power: Healing: 20% of caster's Arcana stat / Buff regen: 20% of the target's Max HP per turn
  • Element: Heal


Healing Burst[edit | edit source]

Description: The Spirit Guide unlocks the healing powers within the soul of each party member

  • Type: Healing
  • AP Cost: 8
  • Target: All Allies
  • Power: 16% of caster's Arcana stat
  • Element: Heal



Level up[edit | edit source]

At level up, the Adventurer will gain these stats:

  • 100 Combat
  • 100 Agility
  • 150 Arcana
  • 150 Charisma
  • 100 HP


At level up, the Adventurer will gain these passives (you can only choose one per level)

Level Passive #1 Passive #2
1 Caster gains +15% bonus to healing output for 2 turns Target gains +15% bonus to Physical Resistance for 2 turns
2 Adventurer gains +5% bonus to Dodge chance Adventurer gains +5% bonus HP
3 Caster gains +15% bonus to healing output for 2 turns Target gains +15% bonus to Physical Resistance for 2 turns
4 Adventurer gains +5% bonus to Dodge chance Adventurer gains +5% bonus HP