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"Every party meeds a leader to keep the peace, inspire his companions and decide on the best course of action. He is the Captain. Don't let him catch you sleeping while on guard duty!"


  • Primary stat: Combat
  • Secondary stat: Charisma

Related Prestige classes:


Active skills[ | ]

Command[ | ]

Description: The Captain uses his leadership skills to give a command to an ally, providing the target with additional action points.

  • Type: Instant AP Regen Buff
  • AP Cost: 6
  • Target: Single Ally


Rally[ | ]

Description: The Captain regroups one of the troops, removing all active combat effects from that adventurer (good or bad).

  • Type: Curse removal (Status cleanse)
  • AP Cost: 4
  • Target: Single Ally


Level up[ | ]

At level up, the Adventurer will gain these stats:

  • 90 Combat
  • 50 Agility
  • 50 Arcana
  • 75 Charisma
  • 110 HP


At level up, the Adventurer will gain these passives (choose only one per level)

Level Passive #1 Passive #2
1 Target gains 15% bonus to All Resistances for 2 turns (stacks) Target gains 15% bonus to All damage types for 2 turns (stacks)
2 Adventurer gains +5% bonus HP Adventurer gains +5 bonus to Initiative
3 Target gains 15% bonus to All Resistances for 2 turns (stacks) Target gains 15% bonus to All damage types for 2 turns (stacks)
4 Adventurer gains +5% bonus HP Adventurer gains +5 bonus to Initiative
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