"Every party meeds a leader to keep the peace, inspire his companions and decide on the best course of action. He is the Captain. Don't let him catch you sleeping while on guard duty!"
- Primary stat: Combat
- Secondary stat: Charisma
Related Prestige classes:
Active skills[ | ]
Command[ | ]
Description: The Captain uses his leadership skills to give a command to an ally, providing the target with additional action points.
- Type: Instant AP Regen Buff
- AP Cost: 6
- Target: Single Ally
Rally[ | ]
Description: The Captain regroups one of the troops, removing all active combat effects from that adventurer (good or bad).
- Type: Curse removal (Status cleanse)
- AP Cost: 4
- Target: Single Ally
Level up[ | ]
At level up, the Adventurer will gain these stats:
- 90 Combat
- 50 Agility
- 50 Arcana
- 75 Charisma
- 110 HP
At level up, the Adventurer will gain these passives (choose only one per level)
Level | Passive #1 | Passive #2 |
---|---|---|
1 | Target gains 15% bonus to All Resistances for 2 turns (stacks) | Target gains 15% bonus to All damage types for 2 turns (stacks) |
2 | Adventurer gains +5% bonus HP | Adventurer gains +5 bonus to Initiative |
3 | Target gains 15% bonus to All Resistances for 2 turns (stacks) | Target gains 15% bonus to All damage types for 2 turns (stacks) |
4 | Adventurer gains +5% bonus HP | Adventurer gains +5 bonus to Initiative |