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Epic Manager Wiki
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Ninja
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Prestige Class Combination of [[Monk|Monk]], [[Rogue|Rogue]], [[Thief|Thief]] and [[Smuggler|Smuggler]]. The Ninja class becomes available for an adventurer when these four classes have been learned (in any order). "Through years of training, the Ninja has mastered the art of stealth and assassination. Do not let the Ninja's quiet demeanor fool you, because it might be the last thing you ever do..." == Active skills == === Flat Footed === '''Description''': The Ninja can sense the enemy who hasn't yet played by scent, knowing full well that attacking this enemy will stun him instantly. * '''Type''': Damage * '''Effect''': This skill will have a 100% chance to Critical Hit if the enemy hasn't yet acted this round. * '''AP Cost''': 6 * '''Target''': Single Enemy * '''Power''': 40% of caster's Combat stat * '''Element''': Physical === Smoke Bomb === '''Description''': The Ninja throws a smoke bomb on the ground to disorient all enemies, making himself more difficult to attack. * '''Type''': Buff * '''Effect''': 100% chance to Dodge * '''AP Cost''': 6 * '''Duration''': 2 turns * '''Target''': Self == Level up == '''At level up, the Adventurer will gain these stats: *'''125 Combat *'''125 Agility *'''125 Arcana *'''125 Charisma *'''100 HP '''At level up, the Adventurer will gain these passives (you can only choose one per level). Level 1 & 3 passives will apply only to the class' specific skill, while level 2 & 4 will permanantly add the bonus to the adventurer. {| class="wikitable" |- ! Level !! Passive #1 !! Passive #2 |- | 1 || Caster gains 15% bonus Physical damage for 2 turns || Caster gains 25 bonus Initiative for 2 turns |- | 2 || Adventurer gains +5% bonus to Physical damage || Adventurer gains +5% bonus to Critical Hit chance |- | 3 || Caster gains 15% bonus Physical damage for 2 turns || Caster gains 25 bonus Initiative for 2 turns |- | 4 || Adventurer gains +5% bonus to Physical damage || Adventurer gains +5% bonus to Critical Hit chance |}
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