"Paladins have been blessed with a knack for fighting and smiting their enemies by using their faith... and huge weapons! For some reason, they're either really good people or reaaaaally evil. Strange..."
- Primary stat: Charisma
- Secondary stat: Combat
Related Prestige classes:
Active skills[ | ]
Purify[ | ]
Description: The Paladin calls upon the powers of his faith to heal an ally with divine light.
- Type: Healing
- AP Cost: 6
- Target: Single Ally
- Power: 33% of caster's Arcana stat
- Element: Heal
Protection[ | ]
Description: The Paladin calls upon his faith to shield his allies with divine light.
- Type: Buff
- Effect: +35% resist to physical damage
- AP Cost: 8
- Duration: 3 turns
- Target: All Allies
Level up[ | ]
At level up, the Adventurer will gain these stats:
- 75 Combat
- 50 Agility
- 50 Arcana
- 90 Charisma
- 110 HP
At level up, the Adventurer will gain these passives (choose only one per level)
Level | Passive #1 | Passive #2 |
---|---|---|
1 | Caster gains 15% bonus to All Resistances for 2 turns | Skill AP Cost -1 |
2 | Adventurer gains +5% bonus to healing output | Adventurer gains +5% bonus to Physical resist |
3 | Caster gains 15% bonus to All Resistances for 2 turns | Skill AP Cost -1 |
4 | Adventurer gains +5% bonus to healing output | Adventurer gains +5% bonus to Physical resist |